![]() But, how on earth would I manage that in a game where the only number I can change is torque, which is supposedly in NM. A good example is the Mercedes V12 motor they use in their SL65. Some engines have both a high peak torque and horsepower. If them only number I can change is torque, how do I the player, and the developers, dertermine how much horsepower a vehicle has?Įngines vary greatly. But torque and horsepower are seperate things. In the t file, we have only 1 of these things to play with, torque. The hard part comes to how do we know, and how does the game developer know, how much HORSEPOWER is being made. 50 boost, we would multiply 500 by 150%, or 1.5, to get 750. So, if we have 500 peak torque, and 2.0 boost, we have 1500 torque. So, to calculate how much torque you have with your turbo, we will make it easy. The way turbos work, is that affect and multiply the number in the t by a certain amount at a given RPM. Turbos, which is in the "engine.ini" file. Ok so, as some of you modders may or may not know, there are 2 ways to change the power of the vehicle that I am aware of. If you have no experience with these things, or THINK you know but don't really, do not comment. I feel I need to put as a disclaimer, do NOT comment unless you know 100% what you are talking about, and how the games in game mechanics to determine horsepower and torque work. ![]()
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January 2023
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